Battleworld Universe

Main Page [ edit ]
Contents [ edit ]
Description [ edit ]

Here you will find the unique features and missions that reward player with "dungeons" where the player can find the rare loot or collectibles which are delivered within the Dungeon walls via the "Destruction" map.

Features [ edit ]
Unique Features [ edit ]
A Large Inventory System and No Time Limit for Collectibles

Arms and Docked Armor are not dropped but they are very rare. There is currently no option to fully unlock arms and armor.

Available in Multiplayer.
Vehicles including All-Out Attack and Destroyed Vehicle
Reroll and Vehicle respawns for Mobile Overhauled Vehicle
Every Vehicle has unique maps, The Maze, The Tower, The Palace, The Garden and The Factory.
The storyboard is available.
Free Account Edit
DUNGEONS REWARDED
Dungeon Rewards
Dungeon Rewards

Return to Hell can be unlocked by completing the above steps. Here, the player is expected to complete an objective in the following order:

Heave a Deathclaw from the ceiling
Pass the Chain
Build the Key
Escort a Devil(!)
Sleight of Hand
Blindsight
Advance to the next level
The player will automatically receive the Dungeon Levels after completing the above actions.
Competitive Rewards Edit

Return to Hell can be unlocked by completing the above steps. Here, the player is required to complete an objective in the following order:

Pass the chains
Survive the Deathclaw (This is the last available objective)
When the player can overcome any of the difficulties the player will be unlocked.
The player will be required to complete the Dungeon with the next available difficulty.
The player will automatically receive the Dungeon Difficulty after completing the above actions.
The player will be required to complete the dungeon with the highest difficulty.
The player will be required to complete the dungeon and the mission with the highest difficulty.
1x Inferred Performance

Return to Hell can be unlocked by completing the above steps. Here, the player is required to complete the aforementioned objective.

The player will enter a familiar deathtrap.